Участник:LeNiN/Videocards in Linux
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Содержание
Sapphire Radeon HD 6670 1G DDR5
Ubuntu 17.10 amd64
# cat /sys/class/drm/card0/device/power_method dpm # cat /sys/class/drm/card0/device/power_profile default # cat /sys/kernel/debug/dri/0/radeon_pm_info uvd vclk: 0 dclk: 0 power level 2 sclk: 80000 mclk: 100000 vddc: 1100 vddci: 0
lspci -k:
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Turks XT [Radeon HD 6670/7670] Subsystem: PC Partner Limited / Sapphire Technology Turks XT [Radeon HD 6670/7670] Kernel driver in use: radeon Kernel modules: radeon 01:00.1 Audio device: Advanced Micro Devices, Inc. [AMD/ATI] Turks HDMI Audio [Radeon HD 6500/6600 / 6700M Series] Subsystem: PC Partner Limited / Sapphire Technology Turks HDMI Audio [Radeon HD 6500/6600 / 6700M Series] Kernel driver in use: snd_hda_intel Kernel modules: snd_hda_intel
glmark2:
======================================================= glmark2 2014.03+git20150611.fa71af2d ======================================================= OpenGL Information GL_VENDOR: X.Org GL_RENDERER: AMD TURKS (DRM 2.50.0 / 4.13.0-19-generic, LLVM 5.0.0) GL_VERSION: 3.0 Mesa 17.2.2 ======================================================= [build] use-vbo=false: FPS: 1433 FrameTime: 0.698 ms [build] use-vbo=true: FPS: 3386 FrameTime: 0.295 ms [texture] texture-filter=nearest: FPS: 2794 FrameTime: 0.358 ms [texture] texture-filter=linear: FPS: 2869 FrameTime: 0.349 ms [texture] texture-filter=mipmap: FPS: 2674 FrameTime: 0.374 ms [shading] shading=gouraud: FPS: 3301 FrameTime: 0.303 ms [shading] shading=blinn-phong-inf: FPS: 3391 FrameTime: 0.295 ms [shading] shading=phong: FPS: 3330 FrameTime: 0.300 ms [shading] shading=cel: FPS: 3379 FrameTime: 0.296 ms [bump] bump-render=high-poly: FPS: 2650 FrameTime: 0.377 ms [bump] bump-render=normals: FPS: 3102 FrameTime: 0.322 ms [bump] bump-render=height: FPS: 2933 FrameTime: 0.341 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3039 FrameTime: 0.329 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1942 FrameTime: 0.515 ms [pulsar] light=false:quads=5:texture=false: FPS: 2649 FrameTime: 0.378 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1476 FrameTime: 0.678 ms [desktop] effect=shadow:windows=4: FPS: 1628 FrameTime: 0.614 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 355 FrameTime: 2.817 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 388 FrameTime: 2.577 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 439 FrameTime: 2.278 ms [ideas] speed=duration: FPS: 933 FrameTime: 1.072 ms [jellyfish] <default>: FPS: 2124 FrameTime: 0.471 ms [terrain] <default>: FPS: 283 FrameTime: 3.534 ms [shadow] <default>: FPS: 1178 FrameTime: 0.849 ms [refract] <default>: FPS: 395 FrameTime: 2.532 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3143 FrameTime: 0.318 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 3182 FrameTime: 0.314 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 3161 FrameTime: 0.316 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 3175 FrameTime: 0.315 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 3181 FrameTime: 0.314 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3166 FrameTime: 0.316 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3188 FrameTime: 0.314 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1934 FrameTime: 0.517 ms ======================================================= glmark2 Score: 2309 =======================================================
low performance level
# echo low > /sys/class/drm/card0/device/power_dpm_force_performance_level # cat /sys/kernel/debug/dri/0/radeon_pm_info uvd vclk: 0 dclk: 0 power level 0 sclk: 10000 mclk: 15000 vddc: 900 vddci: 0
glmark2:
======================================================= glmark2 2014.03+git20150611.fa71af2d ======================================================= OpenGL Information GL_VENDOR: X.Org GL_RENDERER: AMD TURKS (DRM 2.50.0 / 4.13.0-19-generic, LLVM 5.0.0) GL_VERSION: 3.0 Mesa 17.2.2 ======================================================= [build] use-vbo=false: FPS: 545 FrameTime: 1.835 ms [build] use-vbo=true: FPS: 595 FrameTime: 1.681 ms [texture] texture-filter=nearest: FPS: 600 FrameTime: 1.667 ms [texture] texture-filter=linear: FPS: 597 FrameTime: 1.675 ms [texture] texture-filter=mipmap: FPS: 616 FrameTime: 1.623 ms [shading] shading=gouraud: FPS: 527 FrameTime: 1.898 ms [shading] shading=blinn-phong-inf: FPS: 528 FrameTime: 1.894 ms [shading] shading=phong: FPS: 508 FrameTime: 1.969 ms [shading] shading=cel: FPS: 500 FrameTime: 2.000 ms [bump] bump-render=high-poly: FPS: 349 FrameTime: 2.865 ms [bump] bump-render=normals: FPS: 605 FrameTime: 1.653 ms [bump] bump-render=height: FPS: 600 FrameTime: 1.667 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 501 FrameTime: 1.996 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 249 FrameTime: 4.016 ms [pulsar] light=false:quads=5:texture=false: FPS: 568 FrameTime: 1.761 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 212 FrameTime: 4.717 ms [desktop] effect=shadow:windows=4: FPS: 378 FrameTime: 2.646 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 260 FrameTime: 3.846 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 354 FrameTime: 2.825 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 314 FrameTime: 3.185 ms [ideas] speed=duration: FPS: 398 FrameTime: 2.513 ms [jellyfish] <default>: FPS: 387 FrameTime: 2.584 ms [terrain] <default>: FPS: 41 FrameTime: 24.390 ms [shadow] <default>: FPS: 152 FrameTime: 6.579 ms [refract] <default>: FPS: 56 FrameTime: 17.857 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 447 FrameTime: 2.237 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 447 FrameTime: 2.237 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 447 FrameTime: 2.237 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 447 FrameTime: 2.237 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 446 FrameTime: 2.242 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 447 FrameTime: 2.237 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 447 FrameTime: 2.237 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 247 FrameTime: 4.049 ms ======================================================= glmark2 Score: 418 =======================================================
Asus R7240-2GD3-L
Asus Radeon R7 240 2048Mb 128bit DDR3 730/1800 DVI/HDMI/CRT/HDCP RTL
Ubuntu 18.04 amd64
# cat /sys/class/drm/card0/device/power_method dpm # cat /sys/class/drm/card0/device/power_profile default # cat /sys/kernel/debug/dri/0/radeon_pm_info uvd vclk: 0 dclk: 0 power level 3 sclk: 75000 mclk: 90000 vddc: 1150 vddci: 0 pcie gen: 2
lspci -k:
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Oland PRO [Radeon R7 240/340] (rev 87) Subsystem: ASUSTeK Computer Inc. Oland PRO [Radeon R7 240/340] Kernel driver in use: radeon Kernel modules: radeon, amdgpu 01:00.1 Audio device: Advanced Micro Devices, Inc. [AMD/ATI] Cape Verde/Pitcairn HDMI Audio [Radeon HD 7700/7800 Series] Subsystem: ASUSTeK Computer Inc. Cape Verde/Pitcairn HDMI Audio [Radeon HD 7700/7800 Series] Kernel driver in use: snd_hda_intel Kernel modules: snd_hda_intel
lm-sensors:
radeon-pci-0100 Adapter: PCI adapter temp1: +34.0°C (crit = +120.0°C, hyst = +90.0°C)
glmark2:
======================================================= glmark2 2014.03+git20150611.fa71af2d ======================================================= OpenGL Information GL_VENDOR: X.Org GL_RENDERER: AMD OLAND (DRM 2.50.0 / 4.15.0-38-generic, LLVM 6.0.0) GL_VERSION: 3.0 Mesa 18.0.5 ======================================================= [build] use-vbo=false: FPS: 1927 FrameTime: 0.519 ms [build] use-vbo=true: FPS: 2649 FrameTime: 0.378 ms [texture] texture-filter=nearest: FPS: 2446 FrameTime: 0.409 ms [texture] texture-filter=linear: FPS: 2421 FrameTime: 0.413 ms [texture] texture-filter=mipmap: FPS: 2533 FrameTime: 0.395 ms [shading] shading=gouraud: FPS: 2295 FrameTime: 0.436 ms [shading] shading=blinn-phong-inf: FPS: 2307 FrameTime: 0.433 ms [shading] shading=phong: FPS: 2281 FrameTime: 0.438 ms [shading] shading=cel: FPS: 2278 FrameTime: 0.439 ms [bump] bump-render=high-poly: FPS: 1706 FrameTime: 0.586 ms [bump] bump-render=normals: FPS: 2678 FrameTime: 0.373 ms [bump] bump-render=height: FPS: 2652 FrameTime: 0.377 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2214 FrameTime: 0.452 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1345 FrameTime: 0.743 ms [pulsar] light=false:quads=5:texture=false: FPS: 2443 FrameTime: 0.409 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1021 FrameTime: 0.979 ms [desktop] effect=shadow:windows=4: FPS: 1506 FrameTime: 0.664 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 446 FrameTime: 2.242 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 564 FrameTime: 1.773 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 529 FrameTime: 1.890 ms [ideas] speed=duration: FPS: 1819 FrameTime: 0.550 ms [jellyfish] <default>: FPS: 1648 FrameTime: 0.607 ms [terrain] <default>: FPS: 234 FrameTime: 4.274 ms [shadow] <default>: FPS: 1628 FrameTime: 0.614 ms [refract] <default>: FPS: 318 FrameTime: 3.145 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 2677 FrameTime: 0.374 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2675 FrameTime: 0.374 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 2684 FrameTime: 0.373 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 2686 FrameTime: 0.372 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 2680 FrameTime: 0.373 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2680 FrameTime: 0.373 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2683 FrameTime: 0.373 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2680 FrameTime: 0.373 ms ======================================================= glmark2 Score: 1979 =======================================================
low performance level
# echo low > /sys/class/drm/card0/device/power_dpm_force_performance_level # cat /sys/kernel/debug/dri/0/radeon_pm_info uvd vclk: 0 dclk: 0 power level 0 sclk: 30000 mclk: 30000 vddc: 900 vddci: 0 pcie gen: 2
glmark2:
======================================================= glmark2 2014.03+git20150611.fa71af2d ======================================================= OpenGL Information GL_VENDOR: X.Org GL_RENDERER: AMD OLAND (DRM 2.50.0 / 4.15.0-38-generic, LLVM 6.0.0) GL_VERSION: 3.0 Mesa 18.0.5 ======================================================= [build] use-vbo=false: FPS: 935 FrameTime: 1.070 ms [build] use-vbo=true: FPS: 984 FrameTime: 1.016 ms [texture] texture-filter=nearest: FPS: 890 FrameTime: 1.124 ms [texture] texture-filter=linear: FPS: 885 FrameTime: 1.130 ms [texture] texture-filter=mipmap: FPS: 930 FrameTime: 1.075 ms [shading] shading=gouraud: FPS: 858 FrameTime: 1.166 ms [shading] shading=blinn-phong-inf: FPS: 861 FrameTime: 1.161 ms [shading] shading=phong: FPS: 1137 FrameTime: 0.880 ms [shading] shading=cel: FPS: 853 FrameTime: 1.172 ms [bump] bump-render=high-poly: FPS: 652 FrameTime: 1.534 ms [bump] bump-render=normals: FPS: 1002 FrameTime: 0.998 ms [bump] bump-render=height: FPS: 985 FrameTime: 1.015 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 816 FrameTime: 1.225 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 533 FrameTime: 1.876 ms [pulsar] light=false:quads=5:texture=false: FPS: 904 FrameTime: 1.106 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 372 FrameTime: 2.688 ms [desktop] effect=shadow:windows=4: FPS: 526 FrameTime: 1.901 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 375 FrameTime: 2.667 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 574 FrameTime: 1.742 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 453 FrameTime: 2.208 ms [ideas] speed=duration: FPS: 923 FrameTime: 1.083 ms [jellyfish] <default>: FPS: 599 FrameTime: 1.669 ms [terrain] <default>: FPS: 87 FrameTime: 11.494 ms [shadow] <default>: FPS: 602 FrameTime: 1.661 ms [refract] <default>: FPS: 115 FrameTime: 8.696 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1011 FrameTime: 0.989 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1007 FrameTime: 0.993 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1008 FrameTime: 0.992 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 1009 FrameTime: 0.991 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1005 FrameTime: 0.995 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1011 FrameTime: 0.989 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1011 FrameTime: 0.989 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1012 FrameTime: 0.988 ms ======================================================= glmark2 Score: 785 =======================================================