Участник:LeNiN/Videocards in Linux

Материал из OpenWiki
< Участник:LeNiN
Версия от 12:58, 17 декабря 2017; LeNiN (обсуждение | вклад)

(разн.) ← Предыдущая | Текущая версия (разн.) | Следующая → (разн.)
Перейти к: навигация, поиск

Sapphire Radeon HD 6670 1G DDR5

Ubuntu 17.10 amd64

lspci -k:

01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Turks XT [Radeon HD 6670/7670]
	Subsystem: PC Partner Limited / Sapphire Technology Turks XT [Radeon HD 6670/7670]
	Kernel driver in use: radeon
	Kernel modules: radeon
01:00.1 Audio device: Advanced Micro Devices, Inc. [AMD/ATI] Turks HDMI Audio [Radeon HD 6500/6600 / 6700M Series]
	Subsystem: PC Partner Limited / Sapphire Technology Turks HDMI Audio [Radeon HD 6500/6600 / 6700M Series]
	Kernel driver in use: snd_hda_intel
	Kernel modules: snd_hda_intel

glmark2:

=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   AMD TURKS (DRM 2.50.0 / 4.13.0-19-generic, LLVM 5.0.0)
    GL_VERSION:    3.0 Mesa 17.2.2
=======================================================
[build] use-vbo=false: FPS: 1433 FrameTime: 0.698 ms
[build] use-vbo=true: FPS: 3386 FrameTime: 0.295 ms
[texture] texture-filter=nearest: FPS: 2794 FrameTime: 0.358 ms
[texture] texture-filter=linear: FPS: 2869 FrameTime: 0.349 ms
[texture] texture-filter=mipmap: FPS: 2674 FrameTime: 0.374 ms
[shading] shading=gouraud: FPS: 3301 FrameTime: 0.303 ms
[shading] shading=blinn-phong-inf: FPS: 3391 FrameTime: 0.295 ms
[shading] shading=phong: FPS: 3330 FrameTime: 0.300 ms
[shading] shading=cel: FPS: 3379 FrameTime: 0.296 ms
[bump] bump-render=high-poly: FPS: 2650 FrameTime: 0.377 ms
[bump] bump-render=normals: FPS: 3102 FrameTime: 0.322 ms
[bump] bump-render=height: FPS: 2933 FrameTime: 0.341 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3039 FrameTime: 0.329 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1942 FrameTime: 0.515 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2649 FrameTime: 0.378 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1476 FrameTime: 0.678 ms
[desktop] effect=shadow:windows=4: FPS: 1628 FrameTime: 0.614 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 355 FrameTime: 2.817 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 388 FrameTime: 2.577 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 439 FrameTime: 2.278 ms
[ideas] speed=duration: FPS: 933 FrameTime: 1.072 ms
[jellyfish] <default>: FPS: 2124 FrameTime: 0.471 ms
[terrain] <default>: FPS: 283 FrameTime: 3.534 ms
[shadow] <default>: FPS: 1178 FrameTime: 0.849 ms
[refract] <default>: FPS: 395 FrameTime: 2.532 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3143 FrameTime: 0.318 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3182 FrameTime: 0.314 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3161 FrameTime: 0.316 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3175 FrameTime: 0.315 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3181 FrameTime: 0.314 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3166 FrameTime: 0.316 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3188 FrameTime: 0.314 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1934 FrameTime: 0.517 ms
=======================================================
                                  glmark2 Score: 2309 
=======================================================